Previews: The Gastric Whale in the Cypher Bonus PDF and 5e!
about 1 year ago
– Sun, Feb 02, 2025 at 12:40:04 PM
Work continues apace on both projects and we have a preview from both the Cypher bonus PDF and the upcoming 5e rule and it is a big one, the gastric whale.
The creature is slightly different between the two systems, much like two variants from different universes. For example, the Cypher gastric whale is a majestic creature but tread (swim?) lightly when you encounter one.
Gastric Whale 6 (18)
Considered gentle giants among parasitic wildlife, Gastric Whales are immense filter feeders which roam the expansive gastric seas within the Mystery Flesh Pit. Gastric whales are not true whales, however, being amphibians instead of mammals. Beginning life as a small larva, they grow to enormous adult size over several decades. Their diet consists primarily of floating colonies of fungal moss which grow like algae. Gastric whales feature an unusual “two-stage” mouth: the first “chamber” is lined with baleen-like filter teeth similar to those of a true whale, while the second “chamber” neutralizes the digestive acids of the gastric environment with alkaline chemicals produced by the whale’s body so that it’s food source may safely pass into the whale’s own digestive system. Like all wildlife native to the digestive biomes of the Mystery Flesh Pit, Gastric Whales constantly secrete a thick mucus which protects them from the digestive enzymes of their environment.
Health: 30
Armor: 2
Damage Inflicted: 7
Movement: Short
Conformity: Eased/Hindered. When not agitated the grace of the gentle giant causes a serene effect. An angered gastric whale, however, is a terrible sight.
Modifications: Speed defense as Level 4 due to size and slow moving.
Combat: These peaceful beasts do not retaliate unless startled, injured, or confused. The creature’s “attack” to being startled is a reflexive thrashing towards the target. A gastric whale’s unintentional slam easily damages nearby divers and Anodyne property. Once the creature feels safe, the thrashing decreases and it swims away from the unsettling stimuli.
Big Boi: These slams inflict double damage on vehicles.
Interaction: The team is assisting a crew on a gastric research submersible as they come upon a gastric whale swimming erratically.
Use: Providing a harmless, even noble, beast that leans more into the wonder than the horror of the MFP universe. The creature is still a danger for those foolish enough to spook the creature.
GM intrusion: The PC accidentally drops a possession or vital part of their ventral EVA suit into the caustic sea.
Meanwhile, the 5e gastric whale is a noble creature best appreciated from afar -- or your whole world can be turned upside down.
Gastric Whale
Gastric Whales are immense filter feeders which roam the expansive gastric seas within the Mystery Flesh Pit. Gastric whales are not true whales, however, being amphibians instead of mammals. Beginning life as a small larva, they grow to enormous adult size over several decades. Their diet consists primarily of floating colonies of fungal moss which grow like algae. Gastric whales feature an unusual “two-stage” mouth: the first “chamber” is lined with baleen-like filter teeth similar to those of a true whale, while the second “chamber” neutralizes the digestive acids of the gastric environment with alkaline chemicals produced by the whale’s body so that it’s food source may safely pass into the whale’s own digestive system. Like all wildlife native to the digestive biomes of the Mystery Flesh Pit, Gastric Whales constantly secrete a thick mucus which protects them from the digestive enzymes of their environment.
Gentle Giants - From A Distance
These placid beasts peacefully roam, filter feeding until something comes too close. Highly territorial, the creature brooks nothing Medium sized or larger getting close to it. Their attack is a body slam that easily damages nearby divers and Anodyne property. If the intruder moves away, the creature stops the attack and does not pursue.
Strange Defense
Some gastric whales have exhibited a strange defense mechanism, regurgitating their emesis to create a thick fog partially digested of fungus to hide from what it perceives as an attack. Very often the fungus emits hallucinogenic properties that permeate everything in range, even through scuba and environmental protective gear. It is an effect that fascinates Anodyne R&D, the department has authorized a bonus for those who can collect samples. R&D has clarified several times the bonus will not be awarded posthumously.
Gastric Whale
Gargantuan monstrosity, unaligned
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Armor Class 17
Hit Points 193 (9d20+98)
Speed swim 60 ft.
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STR 22 (+6) | DEX 11 (+0) | CON 25 (+7)
INT 3 (-4) | WIS 10 (+0) | CHA 20 (+5)
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Damage Immunities acid
Senses blindsight 60 ft., passive Perception 10
Languages -
Challenge 14 (11500 XP)
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TRAITS
Amphibious. The gastric whale can breathe air and water.
Siege Monster. The gastric whale deals double damage to objects and structures.
Calming Aura. A target within 10 ft. making a successful DC 12 Wisdom saving throw loses the Frightened condition.
Legendary Resistance (2/Day). If the gastric whale fails a saving throw, it can choose to succeed instead.
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ACTIONS
Multiattack The gastric whale makes four slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. *Hit*: 28 (4d10)+ 6 bludgeon damage.
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LEGENDARY ACTIONS
The gastric whale can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.
Slam. The creature makes one slam attack.
Retreat. This gastric whale moves their speed without provoking opportunity attacks.
Emesis Discharge (Costs 3 Actions). (Recharges after a Short or Long Rest): A 40-foot-radius cloud of emesis extends all around the gastric whale while it is underwater in the Gastric Sea. The area is heavily obscured for 1 minute, although a significant current can disperse the discharge. A target exposed to the cloud must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enjoy the preview and thank you again for your support.